Guildball has always been one of the games that I have looked at from afar. I always loved the look of the models. With a cupboard full of games I already don’t play I couldn’t justify the purchase. There was also a lack of players at my local club so I never had the need to get it. A few months back we were contacted by a big bearded man called Ritch. Being a Pundit for Steamforge he wanted to come to the club and run some demo games for us.
Ritch set up 2 Guildball pitches at the club to run some demo games. He also set up a selection of teams from his extensive collection. All the club members who had a game were hooked, I think he ran around 8 games in total that night. However, I was still on the fence. I had promised myself at the beginning of the year I wouldn’t buy anymore games. Over the next few weeks I watched Guildball grow massively at the club. Not only had around six of my regular club members jumped on the game but we were getting new members coming down to play.
I still held out for a couple of weeks, even when Ritch announced he was going to set up an escalation league. That was until Steamforge had their Easter sale. It was too good to resist. I picked up the kick off box set at half price. It comes with two teams and everything I needed to play. I needed to get my first game in and a friend and fellow wargamer James kindly agreed to show me the ropes. We were trying to get a good mix of teams in the league and seeing as the masons hadn’t been taken yet the choice was made for me.
Due to my commitments at the club I am constantly behind with my games. Week one started with a bang, each participant choosing a captain and two players. The league is based around achieving agendas in each of your games. The agendas range from playing with a fully painted team to winning a game without scoring a goal. These add a great element of unpredictability to the game. It also means you don’t have to be a great player to win the league as it’s the amount of agenda points that dictate placings rather than number of games won.
For my first game I chose Honour as my captain as she is the only one I had. Throwing in Harmony and Mallet, this meant my team was set. I was playing Tony’s Blacksmiths and he managed to get his agenda in the first turn scoring a screamer. The Masons got beat 6 – 4 but I really enjoyed my first proper game. It’s very fair to say that I’m hooked!
The league has been running for four weeks now and I have learned a bit more each week about the game and my team. What has been best though is seeing so many people jump into the game with such gusto. Every week there has been at least four pitches out at once. Each pitch has had multiple games played on it through the night with everyone getting their league games in as well as friendlies. Below is the current league table and you can see I am currently mid table. Quite respectable for my first season, if I may say so myself.
The league is coming to its conclusion over the next couple of weeks.
So, what’s next?
These type of slow-grow leagues are great for getting people into a game and playing. They are also a great way of getting players to build and paint their models. I can see a large number of the league players carrying on with Guildball, perhaps even playing in a few tournaments. For myself, I’ll likely keep it casual. I would advise any club to get in touch with their local pundit and see if they can come run a league for you. It’s proven a great way to not only to get club-goers to try something different, but could also help to bring in a number of fresh faces!
Check out Steamforge games to see some of the teams available here.
We now have plans to run more of these leagues for other games. If you want to see how we get on, stay turned to our TabletopGamesUK Facebook page to see what I have coming up next!