The ‘modern’ kits from Games Workshop (i.e. made in the last 10 years) are fantastically versatile, often making two or three different unit variants. This leads me to a quandary whereby I can’t decide what weapons or build to go with. I am getting more proficient with magnetising components (Land Raider Crusader / Redeemer) but this kit requires a fair bit of work. Well worth it though.
Designed by Tom Walton and Dale Stringer, the kit can be built either as a Taurox for Astra Militarum (Imperial Guard to the older gamer) or Taurox Prime for Tempestus Scions. With a bit of work it can be both with all the options.
In order to run all variants, the gunner will have to be put at the lowest setting. Side note: the interior is so beautifully detailed that I decided to paint it even though it would be barely visible when assembled. It would even work as with an open-topped finish for the basic Taurox. Or the Orks could loot it as a Trukk which is an option for pretty much anything the Imperium makes.
Firstly, identify the bits you will need to magnetise and obtain suitable magnets. I usually use ∅3mm x 1mm thick rare earth magnets. They generally have enough power to hold things in place although you may require a couple to help stabilise the grip. I fitted all my magnets before painting.
Parts & magnets required:
Both autocannons (1 each)
Both hot-shot volley guns (1 each)
Battle cannon (1)
Twin linked gatling cannon (1)
Roof mechanism (3)
Rocket pods (1 each)
Custom-made spacer (2)
Storm bolter (1)
Main weapon mount (3)
Taurox body (2)
The eagle-eyed amongst you might have noticed that I had to create an extra cupola hatch from my bits box (former Rogue Trader Land Raider hatch with some filing). There may be other ways around this but that’s how I did it.
In all cases, do some ‘dry-fitting’ to ensure you understand exactly how the parts go together.
Starting with the Rocket Pods / flat roof options, place two magnets as shown central to the ‘V’s.
Then magnetise the roof-raising mechanism: two at the bottom to match the ‘V’s and one at the top.
Next, drill holes in the roof to let in three magnets. Make sure they are flush on the exposed side (top) and they will be almost invisible when painted.
Put some spacing inserts into the underside of the pods. I used sprue off-cuts for this. These will allow the magnets in the roof to reach those in the pods. The friction fit of the component itself also helps hold it in place. Use the middle spigot as position guide to locate both magnets.
In order to have the flat roof you will need to make up a spacer piece from the sprue. I painted it bright orange so I wouldn’t lose it. Again, you’ll have to work out the optimum position for it relative to the centre magnet in the roof. Fortunately the roof locates very well in the recess so a single magnet holds it perfectly well.
The magnets on the side of the Taurox are a bit more fiddly. Make sure the magnet finishes flush to give the best fit.
The gun may need some knife work to make sure it fits snugly. Mine could be better but they stay in place.
Next is the main turret. In order to get a magnet in the viewing aperture it easier to do it prior to building the turret. This will hold the Storm Bolter. Both gun mounts are done the same way as the sides of Taurox were. The left-hand side of the turret will need a second magnet to support the main weapon mount.
The main weapon mount will need some knife work to let in the magnet as well as a matching magnet to the one on the turret.
The mount should then snap on tightly. A third magnet goes on the front to allow the weapons to be interchanged.
Each main gun has one magnet in its back. The Storm Bolter needs one on the underside.
The completed options. Lovely versatile kit.