So this week I finally got around to getting hold of a copy of Robey Jenkins Horizon Wars, and I must admit the wait has been worth it, opening the jiffy bag that the book was sent to me in revealed a hardback book bedecked with awesome artwork, so much so that it went straight in my bag for a train journey, everyone needs something to read on the train.
With Horizon Wars, you can bring future conflicts to the tabletop, no matter their exact vision of the future of warfare. Combining the feel of real-world combat and tactics with versatile and quick-to-learn rules, Horizon Wars is written to universally encapture 2-10mm scale company-level games that incorporates ground forces, aircraft and the titans of the battlefield – mechs. Now while this sounds a rather lofty goal it has been very nicely executed and works well. Whether you want to pit a handful of mechs against each other in quick clash of patrols, or line up combined-arms forces for a huge battle, the game remains fast-moving and enjoyable, I am looking at the rules and actually thinking it might not be a bad ruleset for an entirely aerial based combat game.
Also included are full rules for building units from the ground up, allowing players to tailor their forces to suit the mission objectives or their figure collections and mechs and aircraft can be built from the ground up, and even taken further using the rules provided, whihc is quite good for me as I have a fair few walkers from the Dropzone Commander games.
There are lots of resources in the book that can be copied and used with abandon but probably one of the most useful things is a list of companies that produce miniatures in the scale range of 6mm-10mm.
In the new year I am intending on getting some bits together and taking this down the club and giving it a big push as I think that it is going to be a popular game down there.
Robey Jenkins was commissioned into the British Army in 1999 after graduating from Oxford University in Oriental Studies. He managed to miss all the really interesting wars, published some short fiction, started his games design consultancy – Precinct Omega – and began a new career in Human Resources. He lives in Gloucestershire with his family and far too many toy soldiers