Scramble WW2 Aircraft rules

At my local club, we have been trying out a lot of WW2 aircraft games, trying to find one we like. We have played ones based on a hex grid, with the planes based on hexes but it looks like we have discovered a set we like……Capture1.PNG

Most games use many different ways to handle the constant movement of the aircraft. However, Scramble by A&A games has a very good system for this. Each aircraft has a Stall Value, which is the minimum the aircraft craft has to move each turn, and also an Airspeed, which is how far they can move a turn. Each aircraft also has a Manoeuvre Rating which shows how far forward they have to move before they can make a standard turn; this value shows how quickly an aircraft will make turns and lose anyone behind them.

Each pilot and gunner also have a rating that is rolled up before the game for shooting and their flying skill. Adding this into the mix makes for some interesting factors in the game, mainly it means that the bad pilots won’t be able to keep up with the good ones when it comes to tight turns and other manoeuvres.

Turns are measured in two ways, a 30-degree turn is a standard turn and needs no roll to pull off. A tighter turn is 60-degrees one and will need a pilot roll to complete successfully, this is where good pilots can leave others behind as they can’t make the same turns . Other rules for climbing, diving and climbing half loops are also included and will need a pilot roll depending in which you chose.


Damage is accumulative and hits on aircraft will chip away at you damage points, a six on the damage roll will result in a critical hit and a further roll on this table will be made. These rolls could see the anything from the plane coming down in a ball of flame or changes to the stats of the plane making it hard to fly, to fires starting in the plane that needs dealing with and unconscious pilots which can be fun!

The aircraft list of stats can only be described as comprehensive, stats are listed for all the main nations and theatres of the second world war. With many of the different marks of the planes listed as well. The operational theatre lists is a very good reference, as it lists which marks of planes were used in which theatre and at which time. It covers North West Europe, The Eastern Front and The Far East,so for a full historical re-fight, this makes for a good reference.

For the planes, we have tried many scales from 1/100 to 1/600 and we have finally stuck to using 1/300 scale planes, these can be seen in the pics in this article. This set of rules is really worth a try if you are interested in gaming this period of air warfare and can be found for sale online here for $10.


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