Age of Towers by Devil Pigs Games has landed with a crunch this week. In fact, it landed on top of my sleeping body as my other half dropped it on my leg while I was asleep.
“What is Age of Towers?” I hear you asking as I nurse my sore leg. Essentially, it is the same as the mobile games that were very popular a few years ago. Age of Towers is a board game for 1-4 players. Pulled off with all the style and smoothness of a Devil Pigs Game. Well, I say smoothness, it has been a bit of a bumpy ride for the last few months with problems at the factories pushing the delivery date further back. Thankfully the wait is over and it has now arrived.
Opening the core box I was delighted to find lots of cardboard punchboards full of lots of components and a few bags of plastic bits. The core box is good for solo play as well as up to four players, accommodating those of you who seek some multiplayer madness. The game ends when a player loses their last guard or when a player captures their boss. After that you just need to add up the final score and see who is victorious.
Age of Towers is a reasonably fast paced and easy-to-learn game. Each player starts with their city tile right next to a mine. Taking it in turns each player then completes their phases doing things such as buying or upgrading towers. Players should seek to increase the distance between the mine and the city. This buys them more time before the city is attacked whilst also providing more space for defences to be built.
The rules for the four phases are well-documented in the rules pamphlet that comes with the game. The game itself is simple and easy to learn, so you shouldn’t need it for long. Each phase is self-contained and a very simple affair. Placing road tiles is probably is the most complex part of the game, but this is well-illustrated with lots of examples of what you can and can’t do.
The longest part of the game is probably setting up as there are quite a few components to set up. To begin with this seems a bit confusing, however, after a few games you get the hang of it.
The card stock is great to look at, all the art work is top drawer. It isn’t the thickest card ever but is still sturdy enough to take a battering and still come out of the box looking great. The other components in the box are the colour-coded little blocks for the players dashboards, the gems for purchasing towers and the towers themselves. The towers are made of colour coded plastic too. The box is festooned with more artwork and is large enough that it could provide ample storage for the game and any extras. If you didn’t manage to get Age of Towers at Kickstarter, fear not! I am sure that it will come to retail release soon in some form.
The only problem I have with the experience is that the product itself shipped somewhat later than expected. It was originally due in September last year, so 10 months late isn’t too bad, I suppose. Devil Pigs Games pulled out all the stops when they had the game, though. From completing production through to it arriving, it was only a matter of days. Whilst I appreciate delays and production issues do happen, it’s something I hope not to be repeated should Devil Pig take another swing at crowd-funding.
Having said that, the game was well worth the wait. It looks great, plays well and is honestly a game that you can teach to younger children as well. Though, heads-up, they will probably need a few nudges and reminders here and there. Although not really marketed as a family friendly game, I think Age of Towers is one that could get easily overlooked. Especially since the game isn’t dependent on competitive play and is more about having fun. I took it for a test run at my local FLGS two adults and two children under ten. Surprisingly enough it was enjoyed by all. Now if I can just entice my non-gaming other half to give it a spin…
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