Code Orange Alert!

In the near-future the world has suffered a series of disasters. The overcrowded cities have ceased to exist, the majority of humanity has been eradicated. Those that have survived thus far are waging a constant war against savage mutants, unworldly monsters and above all: each other. The ultimate prize are the mysterious Collision shards. No one knows where, how or why these charged crystals have come in existence. What they do know, however, is that these are the only reliable source of energy in this new world.

Although terribly dangerous and utterly unstable (too much heat or agitation may trigger a catastrophic explosion) all crave these crystals. Every survivor relies on the shards; to power their lights, to activate their harvesters, to energise their weapons, to clean their heavily polluted waters or even for more esoteric ends. Collision means survival, Collision means civilisation, Collision means future. This is where your fight for the future starts.

Collision is a 32mm true-scale skirmish game for two or more players. Every player takes charge of a gang of about 5 to 10 resin models.

Players use Activation Points (AP) in a system of alternating model activation. What makes Collision unique is that players use AP to determine who snatches up the first turn. But AP is also used for the activation of a player’s models. By spending AP the players can activate a model multiple times, each activation at the cost of more AP. To be victorious players must take risks and use their AP wisely.

With Collision players use a simple card system, instead of dice, to determine whether the model’s actions are successful. Players may play cards from their hand to replace a drawn card.

Cards are limited per round, so players have the constant dilemma of playing a card or holding it back for the opportune moment. Players with a good pokerface may even be able to use their poor cards to bluff their opponents into spending valuable cards.

Collision features highly-detailed resin models with dynamic poses. The models are unpainted and have a height of 32mm (28mm scale). The models may require some assembly according to the kickstarter page, and that is true, what it doesnt tell you is just how simple the models are to get together, currently mine are base coated and over the weekend will get some paint laid down on them as I had to wait for some 3rd Party Resin bases to arrive.

Expect to see more next week but in the mean time you can head over to kickstarter and back this project and get some more stretch goals unlocked as a third gang has already been unlocked! Whats next?

 

About Darren 448 Articles

An on an off gamer for twenty years, but in the last few years has spun away from his favourite Dark Angels and is loving the new found versatility and variety in the miniature universe

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